BAU 2015 — final key visual
Modeling Animation Rendering

BAU 2015 — Anthill

3D modeling and animation for the BAU 2015 key visual — architectural buildings organically deformed inside an anthill. Project with Tom Krieger for Messe München.

Client

Messe München — BAU 2015

Services

3D modeling, animation, rendering

Software

Cinema 4D

Collaboration

Tom Krieger

About the project

For the BAU 2015 key visual — the world's leading trade fair for architecture, materials and systems, held in Munich — I handled the complete 3D part in collaboration with Tom Krieger. Tom Krieger provided the references for each building; I rebuilt them 1:1. The architectural models were then organically deformed so they could be embedded in the anthill — as if they had grown naturally inside the mound. The anthill itself was created via projection painting: starting from a photograph by Tom Krieger, I built the 3D geometry and embedded the cave with its many architectural structures. The result is a world of its own beneath the surface — modern architecture inside an organic mound.

Animations

Camera flights through the anthill and detail animations of the individual architectural elements.

Final key visual and details

Workflow and construction

From terrain build-up through the modeling of each architectural piece to the finished cave: a slice of the pipeline steps behind the final image.

Making-of

A presentation film on the making-of the BAU 2015 key visual — from building the anthill to embedding the organically deformed architecture.