01
Cinema 4D — Fundamentals
For whom: Beginners and teams switching to Cinema 4D in-house, or consolidating the basics properly.
Interface, navigation, workflow
Modeling toolset overview
Materials and UV basics
Lighting and cameras
Animation basics, keyframes
Rendering and output
Example project
A small product setup from modeling to first rendering — e.g. a classic roulette table or a product key visual. From interface to modeling, materials, lighting and first keyframes — the full arc beginners should walk through cleanly once.


